RawData
Tools and games, each built to do one thing well.
A small studio making focused software and leaving out the rest: a screen recorder that forgets, a trading platform that holds you to your own rules, a field system that follows an asset from parts list to repair, a game where real physics shapes the worlds you build, an engine that runs classic WoW on Apple Silicon without touching a game file, and a disk analyzer that shows what is filling your Mac without anything leaving it.
jer is live in a session
In progress
Live from the reposAshvek speaking every task
Latest Your landing is kept in your save: leave Elizabeth standing on a world and walk off, save and come back later, and you stand on that ground where you were, facing the way you faced, with her where you left her
A signed, notarized Mac app
Latest While a drive is scanned, a quiet card below the apple tells what the drive is (its model, how it is connected, its format, how many items it holds), its space, and how fast it is reading and writing each second
Phase 4: Wider testing
Latest Performance section in the README with eight in-game screenshots and an FPS table, on the v1.0.0 engine on a MacBook M3 at medium-high settings: 191 FPS at the Ironforge gate, 155 in Stormwind, 138 in Orgrimmar, down to 97 in Booty Bay in the rain and 86 in Shattrath. Images are in docs/screenshots/, with chat and character names blurred
Testing with a small group of people
Latest The dashboard said two-step sign-in was off after signing out and back in, and on again after a reload: the sign-in answers carried an account without its twoFactor status, and the page believed them until the profile arrived
Rule engine + journal
Latest Rule block R2 instrument_policy: which directions and assets a challenge allows, and whether an order may be bigger than the cash available. Leverage is measured from the order size rather than declared, so the rule can't be dodged by leaving a field blank
Products
5 projects · 2 shippingPbuild
In developmentWorlds Remain.
A first-person game about building planets and exploring them. You are one of the Vaelin, waking aboard Last Lantern, a vast worldship the vanished Anvari left at the edge of a stilled system, and you make a world by setting its orbit, mass, air and water. Real physics decides what it becomes, and then you fly down and explore it.
Progress and roadmapMac Deficit
In developmentWhere did my space go?
A disk space analyzer for Macs on Apple Silicon. Open it and see what is filling your drive, drawn as an apple whose blocks are the folders and files eating its space, then clear it safely: Reveal in Finder, or the Trash after you see what it frees. Everything stays on your Mac.
Progress and roadmapMoBetta
LiveOld clients, new Macs.
A custom Wine engine that lets World of Warcraft 3.3.5a run on Apple Silicon Macs. Rosetta 2 rejects a few legacy x86 instructions the old client relies on, so the game crashes at character select. MoBetta patches Wine to emulate them, without touching a single game file, and runs the game at 85 to 190 FPS on an M3.
Progress and roadmapBoomerClip
LiveSeen once, then gone.
Browser-based screen recording built on an ephemeral store. Record, share a link, and the video lives in Redis only until the viewer closes the page. No install, no archive, no lingering copies, nothing to clean up later.
Progress and roadmapDrawline
In developmentHold the line.
A trading discipline platform. Design your own prop-firm-style challenge (starting capital, profit target, fail line, risk per trade, minimum reward-to-risk, allowed assets, your own conditions), then trade it on your real exchange account. Drawline imports every trade through read-only API keys, checks it against your rules, journals it, and scores you on whether you followed your plan as well as on your results.
Progress and roadmapPending Development
1 plannedScoped and waiting their turn. Work starts once the products above are further along.
Stats and Activity
Across every repo- ShaderLab 1 of 5 projects 43.0%
- C# 1 of 5 projects 35.2%
- TypeScript 2 of 5 projects 6.9%
- HTML 3 of 5 projects 6.1%
- Swift 1 of 5 projects 1.7%
- Shell 5 of 5 projects 0.9%
- Other 6.3%
- ShaderLab
- C#
- TypeScript
- HTML
- Python
- Swift
- Rust
- Shell
- JavaScript
- C
- CSS
- PLpgSQL
- HLSL
- Dockerfile
- Pbuild 350
- BoomerClip 119
- Mac Deficit 96
- Drawline 40
- MoBetta 33
How we build
Three commitmentsThe tool holds the line
We decide the rules before the pressure arrives, then build them into the software so nobody has to hold them by willpower. Drawline enforces the trading plan you set. BoomerClip deletes a recording once it has been seen. Pbuild builds every object and character from one definition, so nothing drifts. MoBetta fixes old games in the engine, never in their files. Mac Deficit shows what a file frees before anything goes to the Trash. FAMS will log each repair against the asset itself.
Only what the job needs
Drawline asks for read-only exchange keys. BoomerClip keeps a video only until the viewer closes the page. Pbuild gives everything in the game one owner, so nothing is kept in two places at once. Mac Deficit never leaves your Mac: no accounts, no network, no telemetry. The safest data is the data never held, and the simplest system is the one with nothing duplicated.
Progress in the open
Every project has a page here, generated from its own README and commit history. It shows real state rather than a summary written after the fact.
About
RawDataRawData is a small studio building software around a simple idea: the tool should enforce the discipline you already decided on.
Several further projects are in progress. Each one has a page here tracking what is built and what is next. Work in the open lives on GitHub.